![]() ![]() The most common type of measurement you’ll likely be working with is distance/length. This table shows the default values for Unreal Units across the engine’s different types of measurement. This can be different from project to project, so it’s important not to assume that 1uu will be the same when migrating objects between them. The Unreal UnitĪn Unreal Unit is a generic term used to describe the unit that the engine uses to calculate a range of measurements including distance, time, velocity, and more. However, before we have a look at those let’s define a few useful terms. This is especially true if you’re using other external software packages like Blender or Maya, which have their own measurement/scale settings which may not always align with Unreal. Whether you’re creating art or programming game logic, it’s important to get a feel for the space and be familiar with the tools at your disposal. Having a practical understanding of how scale and measurement works inside the Unreal Engine is more than a numbers game. ![]() Unreal Unit size can be changed in the project settings. This is a departure from previous iterations of the engine where one ‘Unreal Unit’ (or ‘uu’) is. One of these ‘must-haves’ is a solid grasp of how the engine defines its units of measurement.īoth Unreal Engine 4 and 5 use the Metric System and centimeters as their default unit for measuring distance. If you’re new to working with (and making content for) the Unreal Engine, there is a lot of up-front information you’ll need to know before you get too far into production.
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